Here we go with a curated collection of apps:
1. Create an interactive prototype
That is the thing you are going to be testing against. This way, you don’t have to build the actual product and you can test your idea cheap and fast.
Figma: is a vector graphics editor and prototyping tool which is primarily web-based, with additional offline features enabled by desktop applications for macOS and Windows.
Companies like Google, Facebook, Uber, and Netflix and for sure we use it at CodingIT.
Whimsical: is the visual workspace for thinking and collaboration, combining workflows, wireframes, sticky notes, mind maps and docs.
Companies using this tool: Intercom, Stripe, Loom.
2. Run unmoderated user testing sessions
You can find any inconsistencies in your prototype and fix them up before actually talking with people, though this step might be skipped.
UsabilityHub is a remote user research platform that features a variety of tests such as prototype testing to discover how people navigate your prototypes.
According to NNGroup, it is optimal to conduct 5 moderated testing sessions.
4. Gather quantitative feedback
Surveys work great for this, they’re easy to set up and virtually free. There are a couple of ones that you can use, but at CodingIT we use typeform.
Typeform: is the versatile data collection tool that makes asking easy and answering fun, whether it’s forms, quizzes, surveys, or something completely new.